WE ARE
MAZE THEORY
Our stories unfold gradually with unexpected and immersive scenarios that lead to limitless possibilities. We are storytellers 3.0 — creating gameplay experiences centred on active participation. Through the power of ‘presence’ in VR we place audiences beyond the boundaries of reality.
ACCOLADES AND AWARDS
Meet the Team
-
Ian Hambleton
CEO
Founder of Maze Theory, Studio Output, ex CEO of Output Group (including Found Studio). With over 20 years experience, founding and running creative businesses.
-
RUSS HARDING
CHIEF CREATIVE OFFICER
Russ has 30 years experience in designing and developing innovative interactive gaming experiences for studios such as PlayStation across a variety of genres.
-
PHIL WHITE
HEAD OF STUDIO
Phil has spent over 25 years building game studios and teams that make video games which delight players across online, PC, console, VR and blockchain.
-
Neil Bancroft-Jones
CHIEF FINANCIAL OFFICER
Neil is a Chartered Accountant who has focused on Finance and Operations in fast-growing video games studios for the past decade. He has extensive experience in improving systems, processes, and cross-team collaboration, all with the aim of supporting the wider company strategy
-
MARCUS MORESBY
CREATIVE DIRECTOR
A hands-on VR Director who specialises in immersive storytelling. Previously a partner and creative director of Found Studio, Marcus worked for 15 years in the field of motion design and animation.
-
TIM JONES
GAME DIRECTOR
Tim has worked in the gaming industry since 1997, when they joined Rebellion as Head of Creative. In this role, they were instrumental in the design and development of Rebellion's most successful titles
-
LINDSAY COX
LEAD PROGRAMMER
Lindsay is an experienced Games Developer with over a decade of commercial games development experience.
-
JOEY TO
DESIGN DIRECTOR
Experienced VR games designer working in the industry for over 13 years. Joey has also created independent titles that have been played by millions globally.
-
JAN HESSE
EXECUTIVE PRODUCER
Has spent the past fifteen years working as a producer across most areas of media and over that last ten years has specialised in Video game development.
-
CHRISTIAN WHELAN
LEAD ARTIST
A multi-skilled, lead e-artist with 8 years of experience, specialising in Unity XR gaming and development demonstrated across multiple industries, platforms, genres, and art styles.
-
DAN BISHOP
SENIOR DESIGNER
Dan has been a designer with over 13 years industry experience and a 1st class honours degree in interactive games design.
-
ANDREW BLACK
COMMERCIAL DIRECTOR
Andrew has 15+ years of experience in the games industry spanning production, design, strategy, and marketing. He has published titles on PC, console, mobile, and VR platforms, utilising his experience to spot opportunities and build products that captivate audiences.